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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">guuvest</journal-id><journal-title-group><journal-title xml:lang="ru">Вестник университета</journal-title><trans-title-group xml:lang="en"><trans-title>Vestnik Universiteta</trans-title></trans-title-group></journal-title-group><issn pub-type="ppub">1816-4277</issn><issn pub-type="epub">2686-8415</issn><publisher><publisher-name>State University of Management</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26425/1816-4277-2024-8-23-33</article-id><article-id custom-type="elpub" pub-id-type="custom">guuvest-5472</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СТРАТЕГИИ И ИННОВАЦИИ</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>STRATEGIES AND INNOVATIONS</subject></subj-group></article-categories><title-group><article-title>Использование нейронных сетей в видеоигровой индустрии</article-title><trans-title-group xml:lang="en"><trans-title>Neural networks utilization in the video game industry</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0002-3872-2848</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Годин</surname><given-names>В. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Godin</surname><given-names>V. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Годин Владимир Викторович, Д-р экон. наук, проф. каф. информационных систем </p><p>г. Москва</p></bio><bio xml:lang="en"><p>Vladimir V. Godin, Dr. Sci. (Econ.), Prof. at the Data Systems Department </p><p>Moscow</p></bio><email xlink:type="simple">godin@guu.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0000-0001-8418-6727</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Терехова</surname><given-names>А. Е.</given-names></name><name name-style="western" xml:lang="en"><surname>Terekhova</surname><given-names>A. E.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Терехова Анна Евгеньевна, Канд. экон. наук, доц. каф. информационных систем </p><p>г. Москва</p></bio><bio xml:lang="en"><p>Anna E. Terekhova, Cand. Sci. (Econ.), Assoc. Prof. at the Data Systems Department </p><p>Moscow</p></bio><email xlink:type="simple">anterehova@guu.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0003-0137-8769</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Булатов</surname><given-names>Д. Н.</given-names></name><name name-style="western" xml:lang="en"><surname>Bulatov</surname><given-names>D. N.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Булатов Даниил Николаевич, Студент </p><p>г. Москва</p></bio><bio xml:lang="en"><p>Daniil N. Bulatov, Student </p><p>Moscow</p></bio><email xlink:type="simple">d15bbulat@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0009-0078-8508</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Заремба</surname><given-names>Ю. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Zaremba</surname><given-names>I. А.</given-names></name></name-alternatives><bio xml:lang="ru"><p>Заремба Юрий Алексеевич, Студент </p><p>г. Москва</p></bio><bio xml:lang="en"><p>Iiuri А. Zaremba, Student</p><p>Moscow</p></bio><email xlink:type="simple">mrstalker97@mail.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Государственный университет управления</institution><country>Россия</country></aff><aff xml:lang="en"><institution>State University of Management</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>04</day><month>10</month><year>2024</year></pub-date><volume>0</volume><issue>8</issue><fpage>23</fpage><lpage>33</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Годин В.В., Терехова А.Е., Булатов Д.Н., Заремба Ю.А., 2024</copyright-statement><copyright-year>2024</copyright-year><copyright-holder xml:lang="ru">Годин В.В., Терехова А.Е., Булатов Д.Н., Заремба Ю.А.</copyright-holder><copyright-holder xml:lang="en">Godin V.V., Terekhova A.E., Bulatov D.N., Zaremba I.А.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://vestnik.guu.ru/jour/article/view/5472">https://vestnik.guu.ru/jour/article/view/5472</self-uri><abstract><p>Исследованы сфера видеоигровой индустрии и использование в ней нейронных сетей. Проанализировано воздействие этой технологии на процесс разработки компьютерных игр, отмечена эффективность ее применения в данной области. Рассмотрена обобщенная схема разработки видеоигр с выявлением этапов, наиболее благоприятных для применения нейронных сетей. Исследованы возможности искусственного интеллекта при разработке визуального образа видеоигровых персонажей, начиная со стадии идеи, затрагивая создание концепции и заканчивая этапом реализации. Показана возможность оптимизации этого процесса за счет внедрения технологии нейронной сети. Проанализировано применение нейронных сетей в процессах написания игровых сценариев и реализации озвучивания диалогов в игре. Показана разница между вариативностью сюжетов и разговоров игровых персонажей, созданных с использованием модели искусственного интеллекта. Рассмотрена «концепция будущего», заключающаяся в использовании нейронных сетей в качестве цифрового двойника разработчика видеоигр. Сформулированы оценки развития индустрии видеоигр за счет внедрения генеративного искусственного интеллекта. В результате исследования доказано положительное влияние применения нейронных сетей на разработку компьютерных игр вплоть до возможной в ближайшее время полной автоматизации рассматриваемой отрасли за счет активного использования данной технологии.</p></abstract><trans-abstract xml:lang="en"><p>The scope of the video game industry and the use of neural networks in it have been studied. The impact of this technology on the computer games development process has been analyzed, the efficiency of its application in this area noted. The generalized scheme of video games development with identification of the stages most favorable for neural networks application has been considered. The possibilities of artificial intelligence in the video game characters’ visual image development, starting from the idea stage, touching the concept creation and ending with the realization stage, have been studied. The possibility of optimizing this process by implementing neural network technology has been shown. The neural networks application in the processes of writing game scripts and implementing dialog voicing in a game has been analyzed. The difference between the variability of plots and conversations of game characters created with the use of artificial intelligence model has been shown. The future concept of using neural networks as a digital twin of a video game developer has been considered. Estimates of the video game industry development through the generative artificial intelligence implementation have been formulated. As the study result, the positive influence of neural networks application on the computer games development up to the possible full automation of the industry under consideration due to the active use of this technology in the near future has been proved.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>Нейронная сеть</kwd><kwd>искусственный интеллект</kwd><kwd>видеоигровая индустрия</kwd><kwd>геймдизайнер</kwd><kwd>видеоигровой персонаж</kwd><kwd>автоматизация разработки</kwd><kwd>игровой сценарий</kwd><kwd>цифровой двойник</kwd></kwd-group><kwd-group xml:lang="en"><kwd>Neural network</kwd><kwd>artificial intelligence</kwd><kwd>video game industry</kwd><kwd>game designer</kwd><kwd>video game character</kwd><kwd>development automation</kwd><kwd>game script</kwd><kwd>digital counterpart</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Плотников C.О., Сметанин Д.Ю., Басова А.В., Львутин И.А., Белоусова М.Н. 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